Whenever you introduce a new creature, you should be very specific in your descriptions so that players know if this is something for them to fight or have sex with.
Bethesda NEVER Understood Fallout
Let's count up the ways in which Bethesda has misunderstood and misused the Fallout property.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Grand Theft Auto Retrospective
This series began as a cheap little 2D overhead game and grew into the most profitable entertainment product ever made. I have a love / hate relationship with the series.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.