Whenever you introduce a new creature, you should be very specific in your descriptions so that players know if this is something for them to fight or have sex with.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?