So here we are, at the end of the second movie. This means I spent 46 strips in Fellowship, and 47 in Two Towers. I didn’t plan that, it just sort of worked out that way. Fellowship occupies 58 total pages, while Two Towers is 74 pages long.
So they are finally going to Isengard. There was a rumor that the Hobbits might have been taken there. I guess we’ll find out.
Sure, it can be bad when you realize that one of your players has been zoning out during crucial moments. But, the real horror sets in when the players who have been paying attention try to explain, and their perception of your gameworld is so different from your intention that you almost don’t recognize it as your own.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?