There’s this scene in Star Trek: Voyager, where the character Neelix realizes that his era of usefulness has come to an end. He was guiding the crew through a section of space, but eventually they reached the edge of his knowledge. Going ahead, he didn’t know any more than they did. (The fact that he was an annoying idiot regardless of his navigational knowledge was not discussed.) I think I have reached the same point.
Up until Half-Life 2, and even as recently as Fallout 3, I would have technological insights on the games that I played. I could spot walls that had been placed, not for the sake of the gameplay, but to cull unwanted details from the scene and give the computer a break. I could identify and explain visual glitches, artifacts, misaligned textures, and other problems. My years of 3D modeling and coding gave me an unusual perspective on what games were showing us. But my knowledge has stagnated in the last five years while the industry has charged forward, and I have almost no understanding of today’s engines and how they do what they do. For me, the Cry Engine 3 is now indistinguishable from magic.
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.