There’s this scene in Star Trek: Voyager, where the character Neelix realizes that his era of usefulness has come to an end. He was guiding the crew through a section of space, but eventually they reached the edge of his knowledge. Going ahead, he didn’t know any more than they did. (The fact that he was an annoying idiot regardless of his navigational knowledge was not discussed.) I think I have reached the same point.
Up until Half-Life 2, and even as recently as Fallout 3, I would have technological insights on the games that I played. I could spot walls that had been placed, not for the sake of the gameplay, but to cull unwanted details from the scene and give the computer a break. I could identify and explain visual glitches, artifacts, misaligned textures, and other problems. My years of 3D modeling and coding gave me an unusual perspective on what games were showing us. But my knowledge has stagnated in the last five years while the industry has charged forward, and I have almost no understanding of today’s engines and how they do what they do. For me, the Cry Engine 3 is now indistinguishable from magic.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.