I spent the better part of an hour going through our PAX East pictures. I rounded up the cosplay pictures, grouped them, gave them titles, tagged them, and put a funny caption on each. Then I created a slideshow and discovered that Flickr doesn’t display any of that. It just shows pictures. At a fixed rate, moving from one image to the next whether the viewer is done or not.
There is no way to share or embed these pictures in a way that preserves the captions. I can’t even point you to a link off-site that will accomplish this. And I’m not going back into that clunky interface so I can copy & paste all my captions here.
Now I remember why I don’t use Flickr. It’s a pain to share photos (it requires at least four clicks to get the URL for a picture to share, so alt-tabbing back and forth can get to be very tedious.) Any site dedicated to sharing photos ought to be at least able to share photos as easily as YouTube share videos.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?