I know how it is. The money keeps rolling in, piling up. That’s fine at first, but after a while it becomes annoying. I mean, where do you put it all? The desk drawers are so full that money just comes spilling out every time you look for a pen to write a thank-you note to somebody for the duffel bag of cash. Your pillowcases are as stuffed as they can get, there’s no room left in the icebox, and the closet is clogged with the stuff. You can’t go up in the attic without bumping into something and having a pile of cash snow down on you. The heaps of bills in the basement have been scattered from the kids jumping in them, and you’re sick of sweeping them back together. Sooner or later you turn to your spouse and say, “Isn’t there something we can do to get rid of all this damned money?!? Can’t we just… you know… give it to somebody?”
I know this is a big deal for some of you. In fact, I got a comment from Strangeite yesterday, and he seems to be suffering from this exact problem:
Shamus, I say this with the love of someone that has been reading your blog for years (which is a weird sci-fi futuristic kind of love we could never have imagined 20 years ago)…
PUT A DAMN DONATE BUTTON ON YOUR BLOG!!!!!
I click the advertisement that you reluctantly put on your blog (without any fan-fare) a couple of times a day, but you really need to allow those of us that can spare a few dimes to help you out while you are undertaking this new adventure in your life.
Since your book is set in the 1880s, then I am sure you are aware of the concept of patrons funding the struggling artist. Well, let the community that you have cultivated over many years be your patron.
I can't promise that you will make a living from the Twentysided community's genoristy, but we (yes, I know I can speak only for myself, but I don't think I am alone) WANT TO HELP.
Get off your high horse and realize you are an artist.
I talked it over with the wife. She wasn’t crazy about the idea, but she wants to help if we can. If you need to get rid of some money, then we’ve set up a mechanism where you can do that:
Just, you know, take it easy. We’re offering to help. Please don’t take advantage of that.
I'm a very casual fan of the series, but I gave Civilization VI a look to see what was up with this nuclear war simulator.
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.