Hey, I made a homepage for Spoiler Warning. That’s just so that I have a handy place to link when I introduce people to the show. Right now I usually link them to the first episode of the latest series, which isn’t nearly as informative as a page with the premise and list of seasons. So there’s that. It’s not particularly well designed. No RSS feed or any fancy stuff. It’s ugly. But you know the old adage: “Release first, finish second”. That’s not an addage? Hmph. Could have fooled me.
Anyway, if you’re passing along links to your friends, this link is the one to give them http://www.shamusyoung.com/spoilerwarning/
Also, big thanks to the artist who made the Spoiler Warning fan art. (Which you can see I’ve made the official logo for season 4.) Now to reveal what a complete amateur I am, I lost the name of the artist and the link to the original. (I can’t remember if it was sent via email, or in the comments, and I don’t remember when.) So, I suck and I fail at blogging. But how about that fan art, huh?
EDIT: The fan art was by Pure Pareidolia. See the original.
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
PC Hardware is Toast
This is why shopping for graphics cards is so stupid and miserable.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?