The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.