Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?