Today’s column is something I wish I’d covered way back when I did my video on Prince of Persia:
Basically, I should have made the difference between “harder” and “more punishing” more explicit. I don’t know that it would have blunted the resulting controversy, but it would have made the ensuing debate a little less muddled.
If you read the comments on that video, you’ll see a lot of people really object – strongly – to my thoughts on Prince of Persia. Some people get angry at the suggestion that games should be less punishing. I still don’t know if they’re confusing punishment with difficulty, or if they really insist that a game must create artificial setbacks in order to be enjoyable. It will be interesting to see how things play out in the comments.
I Was Wrong About Borderlands 3
I really thought one thing, but then something else. There's a bunch more to it, but you'll have to read the article.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
How I Plan To Rule This Dumb Industry
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.