Today’s column is something I wish I’d covered way back when I did my video on Prince of Persia:
Basically, I should have made the difference between “harder” and “more punishing” more explicit. I don’t know that it would have blunted the resulting controversy, but it would have made the ensuing debate a little less muddled.
If you read the comments on that video, you’ll see a lot of people really object – strongly – to my thoughts on Prince of Persia. Some people get angry at the suggestion that games should be less punishing. I still don’t know if they’re confusing punishment with difficulty, or if they really insist that a game must create artificial setbacks in order to be enjoyable. It will be interesting to see how things play out in the comments.
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
What is Piracy?
It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
Trashing the Heap
What does it mean when a program crashes, and why does it happen?
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.