Wizards: Work smarter, not harder.
Fighters: Not smarter, hit harder.
Rogues: Lie smarter, steal hardware.
Bards: Sing harder, get- ow! oh geeze! Fine, I’ll stop singing! Quit hitting me already!
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
Could Have Been Great
Here are four games that could have been much better with just a little more work.