Wizards: Work smarter, not harder.
Fighters: Not smarter, hit harder.
Rogues: Lie smarter, steal hardware.
Bards: Sing harder, get- ow! oh geeze! Fine, I’ll stop singing! Quit hitting me already!
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
This is Why We Can’t Have Short Criticism
Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.