Wizards: Work smarter, not harder.
Fighters: Not smarter, hit harder.
Rogues: Lie smarter, steal hardware.
Bards: Sing harder, get- ow! oh geeze! Fine, I’ll stop singing! Quit hitting me already!
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.