Wizards: Work smarter, not harder.
Fighters: Not smarter, hit harder.
Rogues: Lie smarter, steal hardware.
Bards: Sing harder, get- ow! oh geeze! Fine, I’ll stop singing! Quit hitting me already!
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
A programming project where I set out to make a gigantic and complex world from simple data.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.