Wizards: Work smarter, not harder.
Fighters: Not smarter, hit harder.
Rogues: Lie smarter, steal hardware.
Bards: Sing harder, get- ow! oh geeze! Fine, I’ll stop singing! Quit hitting me already!
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
A look back at Star Trek, from the Original Series to the Abrams Reboot.
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
Grand Theft Auto Retrospective
This series began as a cheap little 2D overhead game and grew into the most profitable entertainment product ever made. I have a love / hate relationship with the series.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.