First Steven mentioned this game. Perhaps some vague notion of self-preservation kept me from diving into the thing right then. (You’ll remember how nuts I went for Flash TD back in January.) Then Jay went and posted a screenshot. Geeze guys, thanks a lot.
So here it is, Flash Circle TD. It differs from the last game in that the critters aren’t trying to get anywhere. You aren’t trying to keep them away from your base, or whatever. They just come in and walk around in circles. The game is over if you get more than 100 at a time. This produces a very different game from more or less the same gameplay mechanics. Interesting.
Jay is hooked as well, which means Apocalypse Cow is most likely languishing while he pummels the circling critters. Curses!
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?