First Steven mentioned this game. Perhaps some vague notion of self-preservation kept me from diving into the thing right then. (You’ll remember how nuts I went for Flash TD back in January.) Then Jay went and posted a screenshot. Geeze guys, thanks a lot.
So here it is, Flash Circle TD. It differs from the last game in that the critters aren’t trying to get anywhere. You aren’t trying to keep them away from your base, or whatever. They just come in and walk around in circles. The game is over if you get more than 100 at a time. This produces a very different game from more or less the same gameplay mechanics. Interesting.
Jay is hooked as well, which means Apocalypse Cow is most likely languishing while he pummels the circling critters. Curses!
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.