The baby boomers had their revolution. They got their rock and roll, fought The Man, sang songs about freedom, changed the world, brought about peace and love, or whatever. But damn are those same people eager to pass laws regulating and outlawing video games now that they hold the reigns of government.
I usually avoid writing about this sort of thing because the subject makes me too angry to write with any sort of temprence. This business is frequent enough that I could write about it nearly every day, but it would turn my blog into a great boiling cauldron of profanity and purple-faced invective. So I try to avoid that.
Dear boomers: You’ll notice that in our generation’s Woodstock, we manage to plan ahead, show up with enough food, shelter ourselves, pay for stuff, keep the hard drugs and communal sex to a minimum, and even raise some money for charity. Which puts us a few miles ahead of where you idiots were at our age. Maybe you could trust us to take care of ourselves (and our kids) when we go shopping for videogames? Hmm?
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
What is Vulkan?
What is this Vulkan stuff? A graphics engine? A game engine? A new flavor of breakfast cereal? And how is it supposed to make PC games better?