I’m a fan of the movies, but I’m a bigger fan of the books. The movies are an amazing acomplishment, but they falter when they break from the book. There are several changes which really irritate me, either because they suck the art out of the story or because they make no dang sense. I won’t enumerate them here. I’m sure more scholarly fans have already beaten that particular horse into a fine paste. Having said that, it could have been worse. How much worse? Take a look at this bit from the special edition of Return of the King:
I am trying to imagine the munchkin that read this beautiful story and concluded that what we needed at the end was a dang bossfight. This is the sort of suggestion you might post to forums frequented by fans if you wanted to do a little trolling and get people riled up. It’s shocking that someone with such a tin ear for the work could get anywhere near the movie project. The very suggestion makes me thinks of “needs more cowbell“.
Thankfully this was nixed, although I notice the idea survived at least long enough to get storyboarded. The storyboards outline – even choreograph – the swordfight between Sauron and Aragorn.
I think back to my bit where I mused about how Star Wars would have turned out if it was run through the modern-day Hollywood meat grinder. At the time I was going for laughs and tried to come up with the most absurd crap possible. After seeing this I think what I wrote isn’t all that implausible.
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Black Desert Online
This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.