I’m a fan of the movies, but I’m a bigger fan of the books. The movies are an amazing acomplishment, but they falter when they break from the book. There are several changes which really irritate me, either because they suck the art out of the story or because they make no dang sense. I won’t enumerate them here. I’m sure more scholarly fans have already beaten that particular horse into a fine paste. Having said that, it could have been worse. How much worse? Take a look at this bit from the special edition of Return of the King:
I am trying to imagine the munchkin that read this beautiful story and concluded that what we needed at the end was a dang bossfight. This is the sort of suggestion you might post to forums frequented by fans if you wanted to do a little trolling and get people riled up. It’s shocking that someone with such a tin ear for the work could get anywhere near the movie project. The very suggestion makes me thinks of “needs more cowbell“.
Thankfully this was nixed, although I notice the idea survived at least long enough to get storyboarded. The storyboards outline – even choreograph – the swordfight between Sauron and Aragorn.
I think back to my bit where I mused about how Star Wars would have turned out if it was run through the modern-day Hollywood meat grinder. At the time I was going for laughs and tried to come up with the most absurd crap possible. After seeing this I think what I wrote isn’t all that implausible.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
Linux vs. Windows
Finally, the age-old debate has been settled.
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
A programming project where I set out to make a gigantic and complex world from simple data.
Bethesda NEVER Understood Fallout
Let's count up the ways in which Bethesda has misunderstood and misused the Fallout property.