A few days ago I mentioned the Great Games Experiment. The site has listings a-list PC titles, console titles, flash games, freeware, indie stuff, abandonware, etc etc. One in a while I’ll run into an entry like this one: 8 Bits of Spacewar. It’s supposed to depict 8-bit gaming. The game does a good job of re-creating the look & feel of arcade games of the mid-80’s. Look at the bottom of that page under system requirements:
- Windows Vista or older Windows with .NET 2.0 and DX9.0c
- 3GHz or higher CPU
- Graphics card with shader model 3.0
It is totally, absolutely, and in all ways, preposterous. Requiring a next-gen computer to run a game with 20 year old graphics is loco. How do you mess something up this bad? Whats next? A version of Nethack that requires a dual-core machine with a terrabyte of memory to run smoothly?
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
The Brilliance of Mass Effect
What is "Domino Worldbuilding" and how did it help to make Mass Effect one of the most interesting settings in modern RPGs?
Why Google sucks, and what made me switch to crowdfunding for this site.