A few days ago I mentioned the Great Games Experiment. The site has listings a-list PC titles, console titles, flash games, freeware, indie stuff, abandonware, etc etc. One in a while I’ll run into an entry like this one: 8 Bits of Spacewar. It’s supposed to depict 8-bit gaming. The game does a good job of re-creating the look & feel of arcade games of the mid-80’s. Look at the bottom of that page under system requirements:
- Windows Vista or older Windows with .NET 2.0 and DX9.0c
- 3GHz or higher CPU
- Graphics card with shader model 3.0
It is totally, absolutely, and in all ways, preposterous. Requiring a next-gen computer to run a game with 20 year old graphics is loco. How do you mess something up this bad? Whats next? A version of Nethack that requires a dual-core machine with a terrabyte of memory to run smoothly?
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.
Denuvo and the "Death" of Piracy
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.