A few days ago I mentioned the Great Games Experiment. The site has listings a-list PC titles, console titles, flash games, freeware, indie stuff, abandonware, etc etc. One in a while I’ll run into an entry like this one: 8 Bits of Spacewar. It’s supposed to depict 8-bit gaming. The game does a good job of re-creating the look & feel of arcade games of the mid-80’s. Look at the bottom of that page under system requirements:
- Windows Vista or older Windows with .NET 2.0 and DX9.0c
- 3GHz or higher CPU
- Graphics card with shader model 3.0
It is totally, absolutely, and in all ways, preposterous. Requiring a next-gen computer to run a game with 20 year old graphics is loco. How do you mess something up this bad? Whats next? A version of Nethack that requires a dual-core machine with a terrabyte of memory to run smoothly?
The Biggest Game Ever
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
How I Plan To Rule This Dumb Industry
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)
Philosophy of Moderation
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.