A few days ago I mentioned the Great Games Experiment. The site has listings a-list PC titles, console titles, flash games, freeware, indie stuff, abandonware, etc etc. One in a while I’ll run into an entry like this one: 8 Bits of Spacewar. It’s supposed to depict 8-bit gaming. The game does a good job of re-creating the look & feel of arcade games of the mid-80’s. Look at the bottom of that page under system requirements:
- Windows Vista or older Windows with .NET 2.0 and DX9.0c
- 3GHz or higher CPU
- Graphics card with shader model 3.0
It is totally, absolutely, and in all ways, preposterous. Requiring a next-gen computer to run a game with 20 year old graphics is loco. How do you mess something up this bad? Whats next? A version of Nethack that requires a dual-core machine with a terrabyte of memory to run smoothly?
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
Zenimax vs. Facebook
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.