DM of the Rings XXXVI:
Hates the Dice! Hates Them Forever!

By Shamus Posted Friday Dec 1, 2006

Filed under: DM of the Rings 124 comments

River Anduin, Legolas, Gollum, Critical Strike, Standing Watch

The most terrifying part of any campaign is when the players at last wiggle free of your grasp and escape the railroad plot you’ve devised.

This marks the first time our hapless group has broken from the plot as set down by Tolkien himself. What does this mean? Is the whole thing going off the rails now? Has our hapless DM finally lost control? Will he cheat in order to stick to his predetermined script?

Beats me.

 


 

Morrowwind: Dagoth-Ur

By Shamus Posted Friday Dec 1, 2006

Filed under: Game Reviews 21 comments

AngiePen left a comment on this post talking about games with lots of replay value. The comment reminded me of one of the reasons I loved Morrowwind so much: The villian was great.

When I think of Dagoth-Ur, I think of Boromir. That’s a bit like what he was like. Imagine if Aragorn had the ring of power, and he left it with Boromir while he ran off to talk with Elrond and Gandalf about what they should do with the ring. At the end Dagoth-Ur was certainly evil, but he was still lucid and had some interesting goals. He even regrets that he must face you (the player / chosen one) at the end of the game, because he respects you. The final conversation is long and interesting. You can ask him all sorts of questions if you like, and none of his answers are, “BECAUSE YOU WILL ALL PAY, HAHAHAHA!” Instead, you get a glimpse of a once-great man who was given more power than he could handle and who was then betrayed by his friends. He has some great questions to ask the player (how many games have the wit to do that?) which make him seem even more real.

This is tricky to pull off: To get the player to connect with the villian, yet still see the need to defeat him. I can’t think of another game to do this.

 


 

A Nod of Thanks

By Shamus Posted Thursday Nov 30, 2006

Filed under: Notices 3 comments

I complained about Google Ads when I put them in. Since then they have begun behaving themselves, and are offering just the right sort of stuff. There are lots of offers for videogames and dice, which is exactly the sort of thing I was looking for. I added a few dice images here and there on this site with a bunch of geek-culture keywords in the description. I don’t know if that’s what fixed it, but it’s working fine now. (Mouse over the d20 at the top of the sidebar to see what I mean.)

More to the point, the income is almost perfectly offsetting the bandwidth overages. In the beginning I was worried that this would be a bunch of visual clutter and it wouldn’t really help, but after all of this traffic and all of these hits the income is within a dollar or two of my expenses. That is a really great solution that scales with usage. It doesn’t have that unseemly “panhandling” feeling of using a tipjar, and it isn’t too ugly or annoying. Someday DMotR will complete its run (we’re over 1/3 of the way through the story already) and I’ll take the ads down, but in the meantime this is a great way to keep things from going in the red.

Thanks to everyone who clicked. I hope it was because you saw something you liked.

Thanks again.

 


 

Games for Castaways

By Shamus Posted Thursday Nov 30, 2006

Filed under: Video Games 36 comments

Jay Barnson poses the question:

Let’s say you were marooned on a desert island, but you somehow magically became stranded with an awesome computer and plenty of power to run it (maybe you are stranded on the island in the TV Show “Lost” or something). But NO INTERNET CONNECTION. (Suckage!)

Now, you get to choose THREE GAMES to take with you. These will be your entertainment to keep you sane for the indefinite period of time you are gonna be stranded on the island (we’ll assume about 3 years), so you’ll want games with replayability in spades.

Pick your games.

John Carmack tackled a question like this once in an interview, and he dodged it by suggesting he’d rather have a compiler than a game, because if he has a compiler he can just make whatever game he fancies playing. Good answer, and I suppose I’d give the same one if it didn’t defeat the purpose of asking the question. So what we really want to know is what three games have the most replay value. Each game has to provide a year’s worth of replay, so it’s gotta have major replay. “Has an alternate ending” isn’t nearly good enough. We need games that are ever-changing.

Here are my choices, in no particular order:

  • Galactic Civilizations 2 – We need some sort of “civ” game. They offer long games, lots of ways to play, and lots of starting scenarios. GalCiv 2 offers all of this, plus a diverting little ship builder and some fierce AI.
  • Rollercoaster Tycoon 3 – I’ll also want a “sim” game, since these have lots of replay value. RCT 3 wins over “Sim City” and its cousins because of the variety of gameplay. There is the “building” part of the game, the financial sim part of the game, the “design and ride your own coaster” part of the game, and the “see how many people you can explode at once” part of the game. That should keep me plenty busy.
  • Latest Unreal Tournament, whatever version that is: The game itself is fun, but the most important feature for me is that it comes with the level editor. I’ll probably spend most of my time on this Island dying of malnutrition, exposure, and infection building levels. This is a highly rewarding activity and can offer more diversion than any game. If I’m allowed to download the contents of the Wiki before I go, I’ll be able to make an endless variety of mods and changes to keep the game fresh and new.

I considered Nethack, but really that game is only fun in limited doses. Once every couple of years I’ll get the latest version and play it for a couple of weeks. I burn out on it easily, and it can be more than a little frustrating.

I thought about Oblivion, but it’s just not nearly as deep as it seems at first glance. I played it for about a month, and I’m pretty sure I’ve seen it all. The game would be worthless without several user-made patches that fix the various flukes, interface flaws, and bugs within the game. So I guess Oblivion would be worth consideration if I’d never played it before and I was allowed to download all of the user mods. Even then, I don’t think it has the depth to make the cut. The editor is a miserable cuss to use, so I wouldn’t want to spend time making new content for myself.

Fallout would be an excellent choice, but I already played that thing to death. I doubt there is much that I have not already seen or done in that game. I’ve played as many types of characters with many different skills. I’ve visited all the locations and did all the little sidequests. I even had a game where I simply crusied around and tried to purge the entire world of life: Kill everyone, good guys, bad guys, animals, everything. This game would be a good choice if I hadn’t already worn it into the ground.

So I’m going to wind up on the island without an RPG. This is odd, since those are my favorite sorts of games. The problem is that there aren’t any left that I haven’t beaten to death.

Actually, I know what I’ll do: Use the Unreal editor (and notpad) and make myself an RPG in Unreal Tournament. Yeah. That sounds pretty cool.

 


 
 

DM of the Rings XXXV:
A Dubious Victory

By Shamus Posted Wednesday Nov 29, 2006

Filed under: DM of the Rings 29 comments

River Anduin, Boromir, Gimli, Rowboats, Victory

The players are there to overcome challenges and earn rewards. If you are foolish enough to deny them the desired supply of challenges and rewards they will instead amuse themselves by frustrating the goals of your campaign and thwarting your emerging plot. In this way you can view loot and XP as the candy with which you bribe your wayward players into behaving themselves.

 


 

Christmas Shopping Haikus

By Shamus Posted Wednesday Nov 29, 2006

Filed under: Links 2 comments

haikus are common
most of them are just awful
but these ones are great