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Philosophy Fighter

By Shamus Posted Tuesday Mar 20, 2007

Filed under: Game Design 24 comments
 

Videogame Morality & Procedural Content

By Shamus Posted Wednesday Feb 28, 2007

Filed under: Game Design 10 comments
 

Graphics Hardware is Killing PC Games

By Shamus Posted Thursday Feb 22, 2007

Filed under: Video Games 71 comments
 

Competitor vs. Builder

By Shamus Posted Tuesday Feb 20, 2007

Filed under: Game Design 25 comments
 

Failure to Communicate

By Shamus Posted Friday Feb 16, 2007

Filed under: Game Design 24 comments
 

The Tickle Animation

By Shamus Posted Thursday Feb 15, 2007

Filed under: Game Design 16 comments
 

Roundtable:
MMO Games & Social Busywork

By Shamus Posted Wednesday Feb 14, 2007

Filed under: Game Design 42 comments
 

The Plot-Driven Door

By Shamus Posted Monday Feb 12, 2007

Filed under: Game Design 62 comments
 

Videogames + Exercise

By Shamus Posted Tuesday Feb 6, 2007

Filed under: Game Design 53 comments
 

Scope And Scale

By Shamus Posted Thursday Nov 9, 2006

Filed under: Game Design 2 comments
 

NPCs and Immersion

By Shamus Posted Thursday Aug 31, 2006

Filed under: Game Design 17 comments
 

The Procedural World, Part 2

By Shamus Posted Tuesday Aug 8, 2006

Filed under: Programming 22 comments
 

The Procedural World, Part 1

By Shamus Posted Monday Aug 7, 2006

Filed under: Programming 38 comments
 

Self-Balancing Gameplay

By Shamus Posted Wednesday Mar 1, 2006

Filed under: Game Design 53 comments
 

Emergent Gameplay

By Shamus Posted Thursday Feb 2, 2006

Filed under: Game Design 0 comments