Before I become a videogame pundit and novelist, I was a programmer for Activeworlds. Sometimes I begin graphics programming projects and write about them here in a language intended for non-coders.
I set out to make a Minecraft-style world so I can experiment with Octree data. Then everything changes halfway through and I end up making something else entirely.
I decided to make a procedurally generated world larger than World of Warcraft, with differing climates and topographies, that could be endlessly re-created on the spot. I mostly pulled it off.
This project was about making a city using nothing but simple cubes and lighting tricks. It's more an experiment in digital fakery than about raw coding challenge.
My first programming project on the site. It was a modest effort, aimed at making simple height-mapped terrain. Very simple by today's standards, but a fun project.
|1:Terrain, Part 1|
2:Terrain, Part 2
3:Terrain, Part 3
4:Terrain, Part 4
5:Terrain, Part 5
6:Terrain, Part 6
7:Terrain, Part 7
8:Terrain, Part 8
9:Terrain, Part 9
10:Terrain, Part 10