One of the quickest ways to irritate an artist is to suggest that her work could be duplicated by a computer. And the fastest way to piss her off is to actually attempt it.
So when I did Pixel City I always wondered what a real architect would think of it. I would have to say that this is about the best response anyone could hope for.
Do read the post. I wasn’t even aware that people were trying to procedurally design real-world spaces. I’m not sure what the utility is in that. I can’t imagine that people need lots of generic stuff designed in bulk, which is what automation is good for. If I was populating the world of FUEL, I’d use procedural generation. But if I was just setting up my own driveway and garden, I’d want to take the time and put things exactly where I want them.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
The Biggest Game Ever
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
How I Plan To Rule This Dumb Industry
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?