This is probably the most I’ve ever shown of the studio within a comic. Funny story about the studio…
For the last few years I’ve been making due with all of these old hard drives in my machine, which added together came to just 700GB. Given that this one machine holds all my games, all my (at the time) day job work, all my programming projects, all the stuff for this website, all my comic stuff and the source screenshots…. whew. It was a really tight fit. I’d needed the upgrade for a couple of years, but wasn’t eager for the work disruption and expense involved with an upgrade. A couple of months a go I bit the bullet and got myself a proper 2TB SATA drive. (The old ones were IDE.)
On Sunday I discovered that I’d missed something in the migration. The source file for Studio 17 (where the Dr. Breen’s show takes place) is gone. I’ve searched all drives, likely and unlikely, and the file is nowhere to be found. I still have the level, which means I can still load it up in GMod and take my screenshots, but I’ll never be able to edit it again. If I wanted to change the level in any way – add a hallway, change some lights, add some more detail – I’d have to rebuild the whole place from scratch.
I can’t believe I lost that file.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.