This is probably the most I’ve ever shown of the studio within a comic. Funny story about the studio…
For the last few years I’ve been making due with all of these old hard drives in my machine, which added together came to just 700GB. Given that this one machine holds all my games, all my (at the time) day job work, all my programming projects, all the stuff for this website, all my comic stuff and the source screenshots…. whew. It was a really tight fit. I’d needed the upgrade for a couple of years, but wasn’t eager for the work disruption and expense involved with an upgrade. A couple of months a go I bit the bullet and got myself a proper 2TB SATA drive. (The old ones were IDE.)
On Sunday I discovered that I’d missed something in the migration. The source file for Studio 17 (where the Dr. Breen’s show takes place) is gone. I’ve searched all drives, likely and unlikely, and the file is nowhere to be found. I still have the level, which means I can still load it up in GMod and take my screenshots, but I’ll never be able to edit it again. If I wanted to change the level in any way – add a hallway, change some lights, add some more detail – I’d have to rebuild the whole place from scratch.
I can’t believe I lost that file.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.