Everyone makes jokes about how addictive their favorite game is. Which is fine. 90% of humor is about looking at the truth from unexpected angles. Here is that joke again, for Minecraft. I know I actually made the joke recently, about Chime. I’m actually sorry I did that, because that fling with Chime was nothing compared to Minecraft.
How do we measure the addictiveness of games? Maybe we need some sort of unit of measure. Like pong.
Pong has 1 pong worth of addiction strength.
Space invaders has an addictive rating of 10 pong.
Your average browser game has between 10 and 100 pong of addictiveness.
Tetris is a kilopong.
Chime is a few kilopong.
Starcraft is a megapong.
World of Warcraft is about 10 megapong.
Minecraft may be the first game that scores a gigapong. (Perhaps Dwarf Fortress took that honor. I wisely avoided DF.)