Jay has a post titled, Are Graphics Really Killing Gameplay? He talks about how interesting gameplay elements like climbing walls and vaulting over things are often left out of games simply because of the expense of depicting them in 3d. (An odd aside, I have a post with almost the same title in the queue planned for next week, but mine focuses on the way 3d hardware evolution is screwing up graphics evolution.)
This reminds me of how the game Fallout handled this. Your character had many skills they could use in the game: Heal, hack computers, repair things, tie ropes, pick locks, etc. Rather than making animations for all of these activities, the designers just had this animation of your character leaning forward and sort of moving their hands around at the target object. To my eye it looked like you were tickling it. This was really funny, watching my character “tickle” a door open. However, once I got used to it I stopped thinking about it. The fact that I could do those things was way more important to me than how I looked while I was doing it.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.