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Wizard vs. Cat


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In the comments of Monday’s DM of the Rings, there was an interesting discussion about some of the funny things in the D&D combat system. For example, I once heard that the odds are that a Level 1 Wizard will lose a bare-handed fight against a common housecat.

Telas said in response:

Dunno about the actual odds, but A cat has 2 hit points, and 3 attacks per round for a full attack action, at +4/+4/-1 for 1 damage each. If our 1st level Wizard loses initiative (very possible against a 15 Dex cat), and misses with his first attack (possible with 0 BAB against an AC14 cat), he will be attacked six times, four of which will hit 70% of the time.

On average, he’ll be hit by three of the claws and one bite for 4 damage, which takes him to 0 HP. If the wizard is unarmed, and taking a -4 nonproficiency penalty to punch the cat, then he will almost certainly die.

This is probably why casters are famous for being cat-friendly.

Now I wonder if it’s true. I don’t have the rulebooks handy, but now that Telas has provided some numbers to work with I can try it out.

Let’s assume we’re dealing with a common level 1 Wizard, an adult human. He has a STR bonus of +0. I’ll let him point-buy two points of DEX and CON bonuses. (So, he either has a CON +2 or a DEX +2 or +1 to both.) He’s fighting bare-handed (1d4 damage) and at a -4 attack penalty because he’s a wizard and is useless at hand-fighting. His base HP is 4 + his CON bonus.

Using the above, plus the numbers Telas gave for the cat, I wrote a wee little program to run 1,000 Wizard vs. Cat battles.

Result? The Wizard prevailed 29.8% of the time.

While I don’t deny that an angry cat can really make you wish you hadn’t made it angry, I’m having a hard time picturing a cat dealing lethal damage to an adult male of average strength, slightly better than average dexterity or constitution, and high intelligence.

If I let him buy another point of DEX or CON bonus, his odds go up to a still-pathetic 39.9%. This is preposterous. Now we have a guy of average strength, high intelligence, and who may be really gifted when it comes to dexterity or constitution, and he still can’t win half the battles.

Even if he does use magic, I wonder how well he’d do? A magic missle will easily overkill the cat, but casting it provokes ye olde attack of opportunity. He has to make a concentration check to get the spell off. I’m not going to run the numbers, but I assume his odds of victory should be pretty good in this case.

Ok, I’m doing wasting everyone’s time with this.

LATER: No I’m not. Kris pointed out in the comments below that the Wizard shouldn’t take a -4 penalty to hit, but punching a cat should provoke an attack of opportunity. I changed the program to reflect this and the odds of Wizard victory went up to 42.3%.

Also, Jeremiah points out that the Wizard could grapple (grab hold of the cat) easily. This is certainly how you would do things if faced with this situation. You wouldn’t slap-box the cat, you’d pick it up and wring its neck.

Finally, I know D&D isn’t a simulation of real combat. Some appoximations are made to ease the rules and add to playability. GURPS solves many problems like the one I just outlined, at the cost of greater complexity. Any system which is fun is going to have some holes in it someplace. Still, I love building these little simulations. See also: 100 million characters.

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54 comments:

  1. I have no idea what any of that means.

    But…cat scratch fever, perhaps? ;)


  2. Unless I’m way off-base, you never take a non-proficiency bonus to use natural weapons. At least, not in 3.0/3.5. It’s been too long since I played 2nd edition AD&D to remember.

    But in 3.0/3.5 if he doesn’t have improved unarmed attack, the wizard is going to suffer an attack of opportunity from the cat.


  3. Shamus, that was absolutely amazing. However, the only flaw I see in the logic is that I would assume a level 1 Wizard would be a meager young apprentice. So not a full grown adult. And if it were a rather vicious alley cat, I could see difficulties against it in a fist fight if you have no skill in such.

    Anyway, if he could get off a Magic Missile, I don’t think it would improve his odds that drastically, because he’d still only have a 50% chance of dealing lethal damage to the cat (-1, bleeding to death). (1d4+1) Did you also account for the chance of them making a stabilization roll to get back to 1 hp? It seems like the cat would have a better chance of this than the wizard, if it had the initiative to roll it before the wizard could coup de grace.

    Anyway, now I’m probably overcomplicating this and wasting even more time… But it is an interesting exercise!


  4. Actually, at the very least (by the rules), a human level 1 wizard will be 17 years old (15 +2d6). Anyhow, if the wizard was so worried about that cat, just use grapple. He’d get massive bonuses being so much bigger. I believe a cat is diminutive putting it at a -12.

    Also, since that magic missile does 1d4+1, it’s guaranteed to take the cat to 0. Any exertion on the cat’s part at that point will knock it unconscious (although it could still make a single attack as a standard action). Also, a stabilization roll means you stop bleeding, it doesn’t bring you back to 1. http://www.d20srd.org/srd/conditionSummary.htm#stable

    No offense, Shamus, but these are the kinds of things that make d&d less fun for me sometimes. It’s never claimed to be an accurate representation, so when people poke holes in it, it takes the fun out.


  5. I’m just picturing Garfield putting the hurt on Harry Potter. Not D&D, of course, but an amusing mental picture nonetheless.


  6. The error is in a stat block for a little kitty that makes it the rough equivalent of a low-end human fighter, not the d20 system itself.

    As a DM, if someone was fighting a housecat or similarly non-combat animal, I’d either fix the stat block for the cat (having all the attacks boil down to 1 attack that does 1d4 – 2, no minimum, maybe), or give medium-sized creatures a Fortitude and/or Reflex save each round to avoid all damage. I’d also note that housecats don’t generally stand and fight in melee against creatures 10x their size; they hit once and then run like hell.


  7. If you THREW the cat at the wizard, I imagine it could do a hell of a lot of damage!


  8. OMG, my own post!! I would like to thank he members of the Academy…

    OK, I’m over it. BTW, in another group (HeroForge, an Excel character generator), there was a debate over unarmed strike proficiency. Technically (and since this is D&D, it’s ALL technical :D ), Unarmed Strike is a Simple Weapon – Druids and Wizards aren’t proficient with it.

    And yeah, this is the extreme example of D&D’s silliness. Others are the falling barbarian (make him high enough level, raging, and he can fall thousands of feet without dying), and the “How do you handle the ‘gun to his head’ situation?”.


  9. You know you are forcing me to dig up my Melee and Wizard rulebooks just to check this out, right? RIGHT?

    http://en.wikipedia.org/wiki/The_Fantasy_Trip


  10. Yeah, I agree, these things are fun. I think it’s something all gamers start to think about at one point or another, or all the time for that matter. We all start thinking about statistics and probabilities. I was just talking to a friend the other day saying how there should just be a class on Gaming Statistics; or better yet, it’d make one awesome thesis paper!


  11. 11
    theonlymegumegu

    “He’s fighting bare-handed (1d4 damage)”

    Just FYI, unarmed damage for a medium creature is 1d3 ^^;;


  12. Ok, so:

    * Unarmed strike is a simple weapon, which Wizard must use at -4.
    * It provokes attack of opportunity.
    * Wizard damage is actually 1d3

    Our would-be Gandalf is able to survive a housecat encounter 20.6% of the time.


  13. Um, folks, have you ever tried Grappling a cat? It’s not as easy as it looks.

    “I want tasty wizard liver
    Melee, melee, please deliver…”


  14. 14
    Richard Dragonbane

    “…just use grapple…”
    “…have you ever tried Grappling a cat? It’s not as easy as it looks…”

    Indeed it is not, especially in D&D. In order to initiate a grapple (presuming you have not spent a feat on Improved Grapple) you first provoke an attack of opportunity which, if the AoO hits you, COMPLETELY negates your attack. So, you reach for the cat, it attacks you (at +4 to hit)… if it hits you and does even 1 point of damage, you do nothing, and since you are a wizard with only one attack, it is now the cat’s turn again. Good luck, Sir Wizard!

    You’ll note my wizards tend to wield chain shirts and crossbows (poorly) for their first few levels. :)

    Amusingly, I’ve had a character suffer this rule. I was playing a Lvl 1 Ranger Palladium Fantasy RPG, and really wanted to spend all my starting cash on a longbow. The GM strongly encouraged I buy armor instead. I held my ground, and he said “OK, you’re walking down an alley, and you’re attacked by a swarm of 6 cats.” I was swiftly reduced to negatives, revived by a kindly passing cleric, and escorted back to the armor shop. :) …railroader!


  15. It’s conversations like the one above that keep me coming back.

    That and Shamus.


  16. There’s a couple of books by Steve Jackson games -

    http://www.sjgames.com/murphys/

    that have lists of silly RPG rules, together with caroons. There was one – the system escapes my memory, but it was a Sci Fi RPG – where, because of the critical fumble rules, a sensor operator on a starship stood a 5% chance of not being able to detect the gas giant his ship was orbiting.


  17. Massively important thing you are leaving out: cats don’t have any melee reach, which means that they don’t get attacks of opportunity.

    So, Mr Wizard (who has a high intelligence score, right?) takes a swing, then BACKS AWAY so the cat only gets to attack once instead of 3 times.

    Also, Mr Wizard could start a grapple with no AoO from the cat as well.

    Once in a grapple, the poor cat will get SQUISHED.

    Run the numbers again with those.

    Also, most people far very poorly going UNARMED against a cat – people use weapons.

    (Actually, I think it’s still silly, but that’s basically a fault of the granularity of the system… cat attacks should do about .2 HP, but you can’t do that…)


  18. Okay, a few more flaws to point out:

    a) Why would a wizard fight unarmed? They’re proficient with daggers. Daggers can be carried almost everywhere.

    b) The wizard can always take a five-foot step away from the cat and blast it with magic missle. There’s no reason wizards, reknowned for their intelligence, wouldn’t do this. They could cast Mage Armor, or Sleep, or Shield, all of which change things dramatically.

    c) If the cat is diminutive, it doesn’t threaten beyond its square, in fact, it has to move into the wizard’s square, provoking an Attack of Opportunity, every time it wants to attack.

    d) Almost no encounters start with the enemy occupying your square. Assuming a standard encounter distance, the cat would have to move up, provoke an attack of opportunity and then get one attack. Then the wizard could step back and blast the damned thing.

    In theory, there’s no difference between theory and practice, in practice, there is.


  19. 19
    Attorney At Chaos

    It could be worse – they could have given the cat a Rake attack as well. Anyone who had every tangled in a serious manner with a housecat knows that the rake is a significant attack, but D&D only gives it to the larger Great Cats (lion & leopard but not cheetah, etc.)


  20. Deoxy is right… the cat has no AoOs…
    For reference:
    http://www.d20srd.org/srd/monsters/cat.htm
    http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat

    That wouldn’t matter if the Wizard just stepped back and blasted him though, since the Wizard could always just 5-foot adjust out of the way first.

    If the wizard had at least a dagger or at least a Pointy Stick, the cat would provoke AoOs when moving into the Wizard’s space, which he needs to do to attack.

    If the wizard is in any way aware of an assaulting feline, she could just toss up Mage Armor (if she’s got an hour notice) or Shield (a minute notice). That’s +4 Armor and Shield AC respectively. With a 15 Dex, that puts her AC at 20.

    Given this, the wizard could back off 30 feet (or 60 feet, with Expeditious Retreat), cast a spell, and repeat, leaving the cat with only a single attack.

    Cause Fear would mean the cat has -2 to attack roll and saving throws, and a greater than 50% chance of fleeing.

    So the scenario appears to be the wizard has to be closer than 60 feet to the cat, and totally unaware, in a safe environment. Otherwise she’d get at least one of the AC spells off. Or at the least a magic missile.


  21. The reason its non-sensical is that a 1st level character is pretty rare in the real world.

    Most of us passed first level in junior high school. Mostly we are NPC Experts, but if you are a martial artist with say a black belt you might also have a few levels of warrior (NPC class again!)

    So… if you look at it that way most people have the hit points to survive an encounter with a house cat. Also I can attest that the grapple size advantage actually works. Having been attacked by a rabid cat, I didn’t start punching and kicking it, but rather grabbed it.

    Oh, and lastly don’t underestimate animals. Fluffy might seem harmless, but these are very deadly predators.


  22. That cat seems overpowered. 3 attacks at 1 damage? Why? I’d say it should get one or two at 0-1 damage, if it were possible. Maybe just 1 attack at 1 hp then. Why would it be any other way?


  23. “I’m having a hard time picturing a cat dealing lethal damage to an adult…”

    Tell that to my mother, who in five seconds was dealt deep enough cuts and bites to require 40 stitches. This from a friendly, small cat named Hercule that can’t be bothered to chase anything… but got spooked by something or other and latched onto her arm. A couple of inches over and she would have had a suicide-type of rip on her forearm, and she easily could have bled out.


  24. I took 1 HP damage from a cat this summer, and the scratch got infected, so how would that count? (In the end, I was on antibiotics that took me 10 days to recover from. Beats what the antibiotics are fighting, but it sucks that it takes so long to recover from the medication!)


  25. I usually played it as Cat vs. Commoner, since a Commoner is mechanically a Wizard without spells (with Spot as a class skill!).

    Giving the Wizard a dagger swings the odds to favor the wizard slightly (that 5 ft reach makes a difference!) so that average results would yield a very wounded wizard landing the final blow on the cat in Round 2.

    Giving the Wizard the Toughness feat for 3 extra HP is about as effective as giving him a dagger. A dagger-wielding wizard with Toughness will almost certainly win!


  26. Well, yes, a wizard can use magic missiles and daggers to take on a house cat. But, consider the imagery here. It is like whipping out a handgun and blowing away a housecat, and when asked why you did it, you explain “it would have killed me.” The reason a wizard is boxing with a cat is because it’s a matter of pride, if a cat is a life threatening encounter when you lack special tools, then you got a problem.

    The AOO situation is tricky when you consider the fact that we are doing an unarmed fight.

    Unless this wizard has improved unarmed combat, he is treated as unarmed when bare fisted. In this situation not only does he provoke an attack of oppertunity when he attacks, he also is NOT entitled to any attacks of oppertunity if something does something that’d otherwise provoke one. This is why in real combat situations I always suggest that mages carry a dagger or a staff, it at least gives them an AOO if something tries to grapple them, which just might save them from the grapple and the bother of wasting a turn firing off a spell specifically to escape that grapple, but then I digress.

    The wizard can attempt to grapple the cat, and he can escape the chance of provoke an attack of oppertunity in doing so thanks to the cat’s lack of reach, which would normally be very bad for grappling since taking any damage on a grapple attempt causes it to automatically fail.

    There’s one problem with grappling a cat though, you need to administer a melee touch attack vs the cat. And, you guessed it, the cat has the same touch AC as regualr AC. To top it off, once you grab the opponent you need to make an opposed grapple roll, which the wizard will in most cases succeed in, the kitty’s grapple modifier is -12, the wizard is going to be +1 or +2 depending on strength modifier, (a 16+ str wizard’d be a tad overboard here…). The wizard needs to beat the cat by 13 in order to establish grapple, so there’s not much of a threat one would think, but that leaves a slight chance of failure on the wizard’s part of establishing grapple.

    Once grapple is established, the wizard deals unarmed damage to the cat, which according to the model above, would result in the cat being defeated, which is exactly what would have happened if he just punted the cat from the get go, but trying to grapple the cat adds a whole new step to the equation which can fail, thus counterintuitively REDUCING The wizard’s odds of success.

    The best way to take the cat down unarmed is not really going to do much to save the poor wizard’s ego either. The wizard pretty much has to strike once, and move 20 or so feet away from the cat, forcing it to move more then 5 feet every round so it can not make use of it’s full round attack. The wizard lacks a full round attack and the cat cannot administer attacks of oppertunity to the wizard, so he can keep backing away at no penalty. But, as mentioned before, the wizard doesn’t get any strikes aginst the cat if it invades his square so long as he doesn’t swallow his pride and whip out a dagger.

    Either way, that tactic doesn’t do well to help one’s ego. You more or less have someone frantically scrambling away from a crazed cat as it continues to chase them down, goring them up in a rather bloody fashion. You just don’t come off looking butch in that situation. True, a wizard isn’t the toughest cookie of the batch, but this is a cat, you shouldn’t have to resort to specialized martial arts hand to hand training.


  27. ccelizic:
    Good stuff, just a few little things to add.

    A quick little bit of info, I’ll be assumeing fairly standard 10 str, 12 dex, and 12 con for the wizard.

    Just one more thing to make grappeling an even worse option, is the fact that the cat can attack useing its claws and bite while in the grapple, albed at a -4 but thats still more likely then winning a grapple check against you. So the grapple option goes like this:
    Touch attack against the cat (AC 14 with a -4 to attack) is a 15% chance of success.
    Opposed grapple check with the cat (-12 v 0) is a roughly 60% chance of success (I think, I’m not great with prob of opposed checks).
    Then if that works, you must do enough damage to take down the cat. 33% chance it stays at 1hp, 33% chance to bring it to 0 and thus stagger it, and 33& chance to actualy knock it unconcious. (note unconcious, the cat isn’t bleeding because its taken no leathal damage, only non-lethal)

    So overall grappling has a roughly 3% chance of actualy takeing out the cat, 3% chance to stagger the cat, and a 3% chance to leave it at 1hp, oh and a 91% chance to be totaly inifective.

    I may have to try asking Sage about wizards being proficent with unarmed attacks (new Wizards rules question guy) but assuming that the wizard does in fact take the -4 penelty (and is at least smart enough to take a 5-foot step to not take AOO from the cat for useing them) then the Wizard’s attack works like this:
    Attack roll (AC 14 with a -4 to Attack) is a 15% chance of sucess.
    Damage for the unarmed strike as above.

    So overall you have an 85% chance to do nothing, a 5% chance to bring it to 1 hp, a 5% chance to stagger it, and a 5% chance to actualy knock it unconcious.

    So odds are highly against the wizard for takeing the cat out in any given round useing either method, lets see how the cat similarly fairs.

    Ok, so wizard has backed away from the cat 5 feet to do his unarmed attack, no problem because the cat can use the same 5-foot step rule to get close enough to attack the Wizard without loseing his option to get a full attack. So cat gets his full attack each turn, which works out something like this:
    Each claw (AC 11 with a +4 attack bonus) has a 70% chance to hit, thus doing 1 damage.
    His one bite (AC 11 with a -1 attack) has a 45% chance to hit, thus also doing 1 damage.
    So his odds look something like this: 22% chance to do 3 points of damage, roughly 50% chance to do 2 damage, and somewhere around 23% chance to do 1 damage, and a meger 5% chance to miss compleatly.

    So giving max HP at first level for the wizard, and his +1 con, he has 5HP total, and given the above %’s the cat has 0% chance to win in round one, 15% chance to win in round 2, The cats chance of winning in round 3 jumps up to an astounding 98% chance to win. (I could be wrong about these numbers, working with the large variance of damage over a higher HP range is kind of odd.)
    (I’m counting staggered as a win)

    Wizard on the other hand has numbers like this.
    On round 1, he has a 10% chance to win, on round 2 he has a 28% chance to win, on round 3 it is 39%, 48%, 56%, 62%, 68%, 72%, so on and so forth

    So overall things look very poor for our wizard, with him winning this theoretical battle somewhere in the 28-39% of the time range, based on who wins inititive. With something like a 99.75% chance to have taken at least one damage from the encounter.

    You can throw in the tactic of attacking, then running away 30 feet if you want, which admitidly improves your chances a good deal, up to somewhere around 91% actualy, but still with a very high chance of takeing at least a point or two of damage in the mean time.

    As for everyone that is talking about blasting the cat with magic missles, or useing armor, shield, fear, ect. to deal with this situation, just think about it a moment, your talking about a cat, if you really need to burn multipul spells (if going with the armor shield and fear idea) or even just one spell to deal with it, what the heck good are you going to do when there is a real threat, like say an orc, comeing against you, that would be the big reason you don’t use your spells, as someone said, it’d be like useing a gun on the cat. Of course it could also be that you’ve already used up your spells, or perhaps you where in town and had various non-combative spells prepared (unseen servent for example) and so couldn’t simply blast it.

    As for not useing weapons, perhaps you don’t happen to have any, maybe they where stolen, maybe you where robbed, maybe you where taken prisioner (which could also be why you have no combat spells ready).

    The overall point of this little experiment is to show just how pathetic wizards are when it comes to some things (granted even a warrior would have a bit of trouble if he was unarmed as well, though not nearly as much). So next time your wizard has used up all his spells, lost his weaopns, and is faced with an angry cat in a 10′x10x area, you better start praying, because odds are against him. (otherwise simple hit and run tactics virtualy garentee victory with only a few points of damage).

    I’m still really curious about wizards taking a -4 on unarmed strikes due to unproficency though, definatly have to ask Sage.

    Anyway, good fun doing all these calulations, I’m sure they are slightly off, but I figure if you have a program numbers crunch them you’ll come out with something fairly similar.

    P.S. Don’t grapple cats, simple unarmed strikes work much better, despite all things.


  28. 208
    Bogan the Mighty

    Yeah I think most people forgot the whole point of the cat beating up a wizard in a straight melee fight was just to show why you don’t stick your wizard in the front line. Its a statement that in hand to hand not magic fight the cat can mess up a wizard. That is after all why they have the magic in the first place. Not to mention I think a party would be rather ticked when their wizard goes “Hey guys think we can just sit here for a whole day because I wasted my magic missle and mage armor on that alley cat.”


  29. On the subject of grappling, I’m not sure you get the -4ab when attempting a touch attack. It is not a specific weapon so should not have penalties applied.

    Specialising in “wrestling” would be the improved grapple feat path which brings bonuses of it’s own as you no doubt already know.

    Doesn’t the -4ab penalty only apply when attempting to do lethal damage whereas subdual would be most appropriate in this case, and indeed as effective? The AoO would still apply to anything threatening though.

    This may well mean that if simple weapon proficiency is required that the wizard attempting lethal damage to the cat would in fact be at -8ab for not being proficient and attempting lethal damage (-4 each) however if the proficiency is a universal one then they’d be at +0ab due to being proficient and only inflicting subdual damage.

    The above would either hugely widen the gap or massively reduce it.

    Also on threat ranges, as long as a zero threat range creature is in your square and engaged wouldn’t they then gain the AoO possibility and would they lose the AoO for attacking their target?

    Either way there is an argument for the potential of striking oneself, akin to the grapple and cover rules and for the rules for closing a creature with a reach weapon.

    Too many possibilities here for this one to be cut and dried but in a standard slug out where trading blows toe to toe is the key then the cat would have the edge every single time.


  30. Karaden,

    While I don’t think the D&D rules are perfect (as I said, this is basically a case of granularity problems), you’ve got several glaring problems.

    1. No -4 on the touch attack
    2. There’s essentially no way for the cat to get a “full attack” on the wizard, as it has no reach, and the wizard can simply move MORE than 5′ away (and that’s what people actually generally do when dealing with cats, anyway).
    3. In a grapple, the wizard can simply PIN the cat… then it gets no attacks at all.

    Basically, the wizard should win most of the time, but also tak a point or 3 of damag almost every time, which isn’t THAT bad a model of real life, considering that this is a boundary case (that is, the granularity of the system is biting us in the butt).

    Actually, now that I think about it, the real culprit here is probably the armorr rules in D&D (which I have never really liked). Basic clothing would prevent an awful lot of catch-scratches entirely, but the system has no way to model that.


  31. Deoxy,

    Your right, I didn’t mean to put the -4 to make the touch attack for starting the grapple, but the fact is that it still only has about a 20% or so chance to actualy keep the cat in the grapple, after which the cat gets a full attack at -4, and -then- the wizard has to beat the cat in another opposed grapple (not that hard, but still…) before the pin starts, so is still is a worse option then simply trying to punch the cat.

    Also I made mention of the wizard moveing back after each attack instead of just standing there (which would only happen if the player was stupid or there wasn’t enough room to move around), and that increases his chance of victory to well over 91%, but still gives him good odds of takeing about 2-3 damage from the encounter.

    Clothing really doesn’t help much with cat claws (and not at all for the bite), being a cat owner I can attest that unless your wearing jeans, cat’s claws go right through clothing (well, actualy most pants are thick enough to help out, but most shirts arn’t). But if you really wanted to include something like that, you’d have to include the fact that a real cat will litteraly latch onto you durring the fight, meaning you couldn’t run away from it, as its along for the ride.


  32. [...] a level one spellcaster take on a common house cat in the D&D combat [...]


  33. This is what drove me crazy about D&D while growing up(early 1980′s Advanced D&D rules.)
    The assumption that a magic user must be a complete wuss and that he could become a magic user for the first time at either age 8 or 80 and will still only have 1d4 hitpoints to start drove me up the wall.
    I always understood the diehards who insisted that a Magic user with 18 INT and anything more than 10 ST would unbalance the game in their favor but I insisted that this was closer to real life than most would realize.
    I was also considered a swell D&M in that I insisted on a set of rules I called the ‘Discipline’ factor.
    It meant that no max characteristic could be more than +3 points above the lowest chracteristic and all starting hit point totals were calculated based on the constitution score no matter what the class.
    Magic users could wear non-platemail armor cause I’ve personally had the opportunity to try on real chain mail, splint and banded mail, and had no problems with arm movement or other requirements.
    I also insisted that since I myself had a 3.95 GPA, loved physics and Chemistry, and was a letterman on my highschool football team, that I could cast Magic missile, Gate in a type III demon and throw a hand axe as good as any dwarf.

    But take these rules outside of our own inner circle and they would be denied by other DMs which is why I was the one everyone went to to manage their campaigns.

    MYOB’
    .


  34. When Cats Attack…

    Via PZ, I found this funny discussion of who would win in a battle between a wizard and a cat. Most people in the discussion seem to think that cats are not all that scary or formidable. (They haven’t……


  35. While I don’t deny that an angry cat can really make you wish you hadn’t made it angry, I’m having a hard time picturing a cat dealing lethal damage to an adult male of average strength, slightly better than average dexterity or constitution, and high intelligence.

    It is clear to me that you have never met my wife’s cat :-)


  36. This reminds me of a “Dragonmirth” cartoon (Dragon magazine. Ahh, the memories)

    There was this huge fighter/barbarian type tried to a tree, with dozens of arrows sticking out of him. The leader of the archer “firing squad” asks, “Isn’t he dead yet?” And the DM replies, “Sorry, he still has 15 hit points.”


  37. JeremyDM said: It could be worse – they could have given the cat a Rake attack as well. Anyone who had every tangled in a serious manner with a housecat knows that the rake is a significant attack, but D&D only gives it to the larger Great Cats (lion & leopard but not cheetah, etc.)

    You’re right, house cats issue vicious rakes in their tussles. (So do bunny rabbits, actually. Bucks can and occasionally do kill each other with their hind claws, vicious little diggers that they are.) But cheetahs’ claws are geared for running, not fighting: It is biologically appropriate that they weren’t given a rake attack because their rear claws are dull – much more effective as cleats than weapons.

    And I officially can’t believe I’m contributing to this conversation…
    ;-)


  38. Ok, let me start by saying the whole point of this was:
    “a Level 1 Wizard will lose a bare-handed fight against a common housecat”

    and as such we all realize there are ways for the wizard to play it smart and kill the cat, but the point is its a hand to hand fight, and they are going to box/claw it out.

    things to point out:
    .cat enters wizard’s square (assuming it didn’t start in the square)- no Attack of Opportunity since wiz isn’t proficient with unarmed strikes
    .unarmed damage for the human is 1d3
    .the wizard will always provoke an AofO to hit with his hand since he isn’t proficient, but only 1 attack by the cat at its highest attack bonus (+4)
    .the cat can take a “5 foot step” and enter the wizard’s square if it started in one of the 8 around the wizard

    “Let’s assume we’re dealing with a common level 1 Wizard, an adult human. He has a STR bonus of +0. I’ll let him point-buy two points of DEX and CON bonuses.”

    human has 3 options:
    10/14/10 – 4HP
    10/12/12 – 5HP
    10/10/14 – 6HP

    the cat has an AC of 14, so just to hit the cat with his fist, he has to roll a natural 18 (18roll +0 BAB +0 str -4nonproficiency = 14) minimum to hit, thus he has 3 numbers he can roll to hit, or a 15% chance to hit the cat, now this doesn’t take into account the AofO for the cat, the cat only has to get a 6 to hit, thus giving him a 75% chance to hit. the cat will still only do 1 damamge a hit.

    cat attacking:
    needs minimum of a 6 to hit with the claws and an 11 to hit with the bite. 75%, 75%, 45% chance to hit.

    therefore after one round of combat, chances are, the wizard has been hit at least once(max of 4HP in damage), and is already almost dead.

    now i know that nobody here would hand to claw melee a cat, but that was the whole purpose of this topic.


  39. Why does everyone assume the mage has just finished memorizing all his spells.. what if he’d was sans spells.. The error in the cat vs. mage as I see it is: A cat is a hit and run attacker.. it’ll scratch, bit, cling.. then get the hell out of dodge.. people tend to forget that any animal wants to live.. so they do damgage to make an escape possible.. so the mage would be bleeding and would get an AoO as the cat disengaged and hid…

    To me one of the beautiful things about D&D is how people will debate for days about something like this.. I have a buddy that talks about a time they made a mace and coated it with chopsticks.. I guess the DM allowed each chopstick to have its damage.. DMs need to remember they are to use the rules.. but not be bound by them… The DM is always right.. therefor he doesn’t have to let the cat kill the mage… and he shouldn’t.. it doesn’t make sense… but it sure is fun to debate.


  40. I took my cat to the vet. When I got there they bandaged up the bleeding scratches on my arms and face. I am completely willing to believe that a cat could do significant damage. Mind you, I wasn’t trying to kill my cat but that may change.


  41. Mouse:

    We’re assumeing the wizard is at least able to take a five foot step outside of the cats square so he doesn’t take the AOO from the attack, but otherwise what you just did was a less in depth version of what I did a few posts ago. (And maybe somewhat easier to read, it was late when I posted that.)


  42. What about a con save after being scratched? I mean, cat scratches are notoriously infectious. I knew of a guy (a friend’s dad) who had to be hospitalised the day after being scratched by his house cat.

    I think rules like this are why our DM switched to Castles & Crusades. No AoO, for one…


  43. There’s a variant rule I picked up somewhere about this sort of situation. Probably at Sean K. Reynolds’ site now that I think about it…

    Any critter with more strength penalty than damage on their attack gets relegated to doing non-lethal damage.

    The cat still wins but the wizard also survives the encounter.

    And whenever this discussion comes up it assumes that the wizard is solo which is very much the exception in typical D&D.

    Unrealistic though it may be (I still have scars on my forearm that people occasionally mistake for suicide), the non-lethal rule at least shifts the game closer to a *typical* kitty vs. person encounter.


  44. Hello Shamus. I have enjoyed your blog since I saw a link to it posted on enworld. Keep up the good work!

    Robert O’Brien

    PS There is no need to explain yourself on Myers’ blog; the guy who took a swipe at you was a total jerk.


  45. I know the post on Pharyngula was probably a waste of time. This sort of thing just mystifies me. Someone needs to be exceptionally eager to dislike people to engage in that sort of behavior.

    Thanks for reading. :)


  46. Hmm, with all this, I wonder what the survivability of a wizard (useing spells and haveing weapons and what not) would be against an equal CR (1) worth of goblins? CR 1/4 per goblin so 1 wizard vs 4 goblins? Or would it work differently? I never really got the whole level v CR v ECL v etc.


  47. I’m not sure if anyone pointed this out already or not (so many comments…) but a human’s unarmed strike only deals 1d3 points of nonlethal damage. Not 1d4. The wizard could take a –4 penalty on his attack rolls to deal lethal damage if he wanted to, but it’s rather pointless.

    Also, the cat doesn’t get to make an attack of opportunity when the wizard attacks it unarmed, as the cat doesn’t have the reach to do so. Rather, the cat must enter the wizard’s square to attack (which doesn’t provoke an attack of opportunity, since the wizard is unarmed).


  48. Oh! Also, any chance you might post a link or otherwise provide said wee little program? There are people here in my office who are very interested in it. :)


  49. The point about cats normally running brings up a sore point with me. All the DMs I’ve dealt with handle combat the same way— regardless of situation or circumstance, the combat monster attacks, and attacks, and attacks, until either your team is dead or it is. Even if it’s grossly outnumbered or outranked. Even if it has no motivation for attacking you in the first place. (“Six cats attack you” indeed.)


  50. OK, I thought this was an entertaining but silly question until I saw this:

    http://video.google.com/videoplay?docid=-708218345413567790

    I dunno if I’d want to tangle with that kitty.


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2 Trackbacks

  1. [...] a level one spellcaster take on a common house cat in the D&D combat [...]

  2. By De Rerum Natura on January 31, 2007 at 6:49 pm

    When Cats Attack…

    Via PZ, I found this funny discussion of who would win in a battle between a wizard and a cat. Most people in the discussion seem to think that cats are not all that scary or formidable. (They haven’t……

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