Something to think about for a second before venturing forth is that this is the first episode of the third season of Spoiler Warning, which introduces our fifth host and the first BioShock game (which is our second first-person shooter and the second game where Josh gets to chug a fifth to cure secondary wounds) as well as our first session to feature a fourth commentator.
Here is a breakdown of who is on the show:
Mumbles is our President of Bioshock Commentary. She’s also one of the admins of Death by Kukri.
Rutskarn is our Director of Bioshock Commentary Services. He runs the blog Chocolate Hammer and was the 37th President of the United States. He’s also a fully licensed punologist.
Shamus is our Lead Bioshock Commentary Engineer. He photoshops the Spoiler Warning title cards and also runs the blog Twenty Sided. And if you clicked on that link you really need to slap yourself. We’re working on the honor system here, so do the right thing. Use your dominant hand, open palm, aim for the cheek.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.