The two and a half of you who are unceasingly fascinated by the fact that Shamus puts his name under the title of each post may be somewhat confused at the moment. You may also wonder why I am referring to myself in the third person. This could have something to do with the fact that I am, in reality, not Shamus. The man in question is currently passed out on some crude form of sleeping apparatus, a victim of his ever shifting sleep schedule, and has entrusted me to write the post for today’s Spoiler Warning in the event that he were unavailable to do so.
As an added bonus, he utterly failed to specify exactly what it was I was supposed to post. So, without further ado:
Why Shamus is Wrong and I am Awesome
A treatise on the myriad ways in which Guild Wars is the best MMO ever and World of Warcraft sucks.
…Hey, why are you pulling that giant stuffed boar head off of your trophy wallâ€"OH GOD!
Ow, okay, I get it! You didn’t have to throw it at me! Jerk!
Let’s just… get to the video, all right?
See, I told you I was awesome. Hey put that down!
How I Plan To Rule This Dumb Industry
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)
Shamus Plays WOW
Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?