A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
The Truth About Piracy
What are publishers doing to fight piracy and why is it all wrong?