The idea is that the universe “wraps”, so if you were to “exit” a face of the polyhedron you would enter the opposite face, but rotated 36o. Okay, that’s really hard to picture.
What I’ve read of the original article doesn’t explain what happens with gravity. I can’t picture it. (Keeping in mind that these “faces” are no more meaningful for the laws of physics than the boundaries on a map: They are there so people can keep track of space.) An object in the middle will exert gravitational force (miniscule) on itself, from twelve directions at once.
Bah. I keep trying to build some sort of mental model to play with but I can’t hack it.
Ah well. I’m just glad the universe isn’t a d4 or a d6.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Gamers Aren’t Toxic
This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?