This was a difficult game to cover. It was silly, but it was always complicated silly. The plot was full of goofy stuff, but I didn’t want to have to explain the premise before deconstructing it. Like the plot itself, the jokes would need too much setup for too little payoff.
Saints Row 2 had a great system for adding gangsters to your party and dismissing them as needed. I’m not sure why they didn’t include that feature here. It would have made the combat a lot less aggravating. Sometimes I wanted more helpers, but I couldn’t attract any. (Okay, there was really only one time when I wanted help. And that was when I was making this comic.) Other times I wanted to work alone but ended up doing a lot of babysitting.
They need to extract the good parts of RFG with a scalpel and transplant them to a more viable game.
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
The No Politics Rule
Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
The Biggest Game Ever
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?