This week we do some quests in the Shire, and even dabble in crafting a bit.
I will say that I like the farming in LOTRO, even though I can’t figure out why. (My main is a Master Supreme Farmer.) It’s not really a game. There’s no strategy or skill involved. It’s just busywork. This should be something I hate. If a developer had shown me the design document for the farming gameplay I would have rolled it up and swatted them on the nose with it. But in the end it’s probably the most interesting crafting system I’ve tried. I still think there’s lots of room for improvement, but whatever they’re doing here, it’s a step in the right direction.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.