In this one I talk about the automated matchmaking in the upcoming Starcraft 2. Well, actually, I’m using SC2 as a launching point for talking about this trend of automated matchmaking in general that has been pervasive on consoles and is becoming increasingly common on the PC. I don’t know if it will make any sense at all to people who haven’t played games like Team Fortress 2 where community Balkanization is an emergent feature.
And I expect the thread for this one will be a little rough, because for a certain segment of the fanbase, You Are Not Allowed to imply that SC2 will not be perfection. This is odd, because nobody seems to care if you denigrate the original. It’s usually the other way around: The original is sacred, and the sequels are fair targets.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?