I have fashioned a YouTube video, suitable for public consumption:
I expect such highbrow stuff to be quite beyond the ken of the hoi polloi, but one must do one’s part for the sake of The Arts. I urge all decent people to link, rate and share my efforts according to the demands of propriety and decorum.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?