No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Linux vs. Windows
Finally, the age-old debate has been settled.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?