No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
The Terrible New Thing
Fidget spinners are ruining education! We need to... oh, never mind the fad is over. This is not the first time we've had a dumb moral panic.