No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
Video Compression Gone Wrong
How does image compression work, and why does it create those ugly spots all over some videos and not others?
Why Google sucks, and what made me switch to crowdfunding for this site.