No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?