No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
The Brilliance of Mass Effect
What is "Domino Worldbuilding" and how did it help to make Mass Effect one of the most interesting settings in modern RPGs?
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.