No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.
Deus Ex and The Treachery of Labels
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
C++ is a wonderful language for making horrible code.