No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.