No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
Silver Sable Sucks
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Zenimax vs. Facebook
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.