No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
Why I Hated Resident Evil 4
Ever wonder how seemingly sane people can hate popular games? It can happen!
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.