No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.