No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
A look back at Star Trek, from the Original Series to the Abrams Reboot.
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.